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Tuesday, November 19

  1. page Resource- Lesson Plans and Classroom Resources edited ... **digizen** Game for students in Grade 7-10 asking them to evaluate - Are you a responsible …
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    **digizen**
    Game for students in Grade 7-10 asking them to evaluate - Are you a responsible digital citizen?
    Office of the Privacy Commissioner - Youth Privacy
    Resources for teachers and parents to help teach youth about managing their online identity. It is important that citizens of the 21st century understand the impact of technology on their privacy and provide them with an understanding of how to protect it.
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    4:33 am

Sunday, October 20

  1. 7:06 pm

Wednesday, October 16

  1. page Resource- Lesson Plans and Classroom Resources edited ... Game for students in Grade 4-5 about personal information and maintaining private information …
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    Game for students in Grade 4-5 about personal information and maintaining private information online.
    {SIG SYMBOLS FINAL_1.png} {SIG SYMBOLS FINAL_3.png} {SIG SYMBOLS FINAL_9.png} {SIG SYMBOLS FINAL_2.png}
    **InCtrl: Cable in the Classroom**
    Inquiry based activities for students in Grade 4-8 on a range of digital citizenship topics.
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    **digizen**
    Game for students in Grade 7-10 asking them to evaluate - Are you a responsible digital citizen?

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    5:10 pm

Monday, July 8

  1. page Members edited SIG1to1DC Creators The two responsible for getting this SIG started. Doug Frankish Doug is a…

    SIG1to1DC Creators
    The two responsible for getting this SIG started.

    Doug Frankish
    Doug is a 4th Grade teacher, digital teacher, and team leader at the American School Foundation of Monterrey, in Mexico. He has an interest in using technology in educational settings to help enhance the learning process. While leading his students through multiple online projects, including uploading content to the internet, Doug has found a need for an increased awareness and practice of digital citizenship. After witnessing cyber bullying and copyright material being used with his own students, he found it was time to take action- especially as next year his students will be 1:1 with laptops. The SIG1to1DC will provide a platform for research and resources. He is looking forward to the collaborative process of promoting digital citizenship in the 21st Century.
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    12:12 pm
  2. page Resource- Lesson Plans and Classroom Resources edited Lesson Plans and Class Resources This is a compiled list of websites for teachers, parents, and…

    Lesson Plans and Class Resources
    This is a compiled list of websites for teachers, parents, and students- all encouraging the development of positive digital citizens.
    Google in Education
    Extensive base of lesson plans from Google and YouTube for students between the ages of 13-17.
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    12:11 pm
  3. page Resource- Peer Review and Online Articles edited ... Brazee, E. (2012). Everyone says that being a good digital citizen is important but...do we be…
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    Brazee, E. (2012). Everyone says that being a good digital citizen is important but...do we believe it? Five lessons learned on digital citizenship. National organization of secondary principles. Retrieved on July 2, 2013 from
    http://www.nassp.org/tabid/3788/default.aspx?topic=Everyone_Says_That_Being_a_Good_Digital_Citizen_Is_Important_But_Do_We_Believe_It_Five_Lessons_Learned_On_Digital_Citizenship
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    includes some of common misconceptions
    Crichton, S., Pegler, K., & White, D. (2012). Personal devices in public settings: Lessons learned from an iPod Touch/iPad project. Electronic Journal of e-Learning, 10(1), 23-31. Retrieved from http://ezproxy.msu.edu/login?url=http:search.proquest.com/docview/1031152458?accountid=12598
    This article outlines a research project that involved students utilizing hand held digital technologies in the classroom, challenges that were faced during the study, and areas for further research. The authors have highlighted that the introduction of devices in the classroom introduced a new exploration of what digital citizenship means in the context of a classroom, and what responsibilities various stakeholders (students, teachers, parents, administrators) have in such programs. As the development of digital technologies have occurred so quickly, policy to support its use has evolved at a slower pace. Important points raised regarding digital citizenship include the importance of developing acceptable use policies that students understand, providing professional development for teachers around the nine components of digital citizenship, and the need for a digital citizenship curriculum as an important infrastructure for the implementation of 1 to 1 environments.
    Gozalvez, V. (2011). "Education for Democratic Citizenship in a Digital Culture." Comunicar 18.36: 131-8. ProQuest. Web. 2 July 2013.
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    to develop studentsstudent's awareness of
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    and also be aware of
    Hollandsworth, R., Dowdy, L., & Donovan, J. (2011). Digital citizenship in K-12: It takes a village. TechTrends: Linking Research and Practice to Improve Learning, 55(4), 37-47. Retrieved from http://ezproxy.msu.edu/login?url=http:search.proquest.com/docview/881457544?accountid=12598
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    subject areas. StudentStudents need to
    Monke, L. (2005). The overdominance of computers. Educational Leadership, 63(4). Retrieved from http://www.ascd.org/publications/educational-leadership/dec05/vol63/num04/The-Overdominance-of-Computers.aspx
    The author of this article believes that children in the 21st century live in a technology dominated world, and they need more balance in there experiences through face to face interactions. He argues that technology has great power and can trigger serious consequences in students lives, so students need sufficient life experience before utilizing technology tools so they can use them wisely. He continues to support his argument with the belief that students need to develop general citizenship skills before they can apply these skills in a digital environment.
    Ohler, J. (2012). Digital citizenship means character education for the digital age. The Education Digest, 77(8), 14-17. Retrieved from http://ezproxy.msu.edu/login?url=http:search.proquest.com/docview/1008666025?accountid=12598
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    21st century.
    Oxley, C. (2011). Digital citizenship: Developing an ethical and responsible online culture. Access, 25(3), 5-9. Retrieved from http://ezproxy.msu.edu/login?url=http:search.proquest.com/docview/894273341?accountid=12598
    This article highlights the importance of considering the duty of care that schools and teachers hold in educating students about safety, including online. Younger students would not naturally consider if they are utilizing digital technologies responsibly and ethically without teachers making them aware of it, and valuing the importance of it. The author highlights the importance of students developing an internalized understanding of why they need to be appropriate digital citizens so that when they are not in a structured, supervised environment, they will still make appropriate choices. The author argues that todays youth are faced with three major problems that will have long lasting impact on their future as they will accumulate a permanent digital footprint that could have legal implications if they make unwise decisions.
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    12:09 pm
  4. page Resource- Lesson Plans and Classroom Resources edited ... Users log in without charge, to participate in lessons, videos, games. Collect badges after &q…
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    Users log in without charge, to participate in lessons, videos, games. Collect badges after "missions." Teachers, parents, and students grades 3-5.
    {SIG SYMBOLS FINAL_1.png} {SIG SYMBOLS FINAL_6.png} {SIG SYMBOLS FINAL_5.png} {SIG SYMBOLS FINAL_4.png}
    **MeMe and My Shadow**Shadow
    Users can find out about their digital footprint or shadow and learn about privacy and safety online for students 13-17, parents and teachers.
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    Numerous lesson ideas and resources for teachers instructing digital citizenship, grades K-6.
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    **ThinkThink You Know** Know
    Game created for students in Grade 1-3 aimed at helping them to learn how to be safe using digital tools.
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    11:56 am
  5. page Resource- Lesson Plans and Classroom Resources edited ... Router's Birthday Surprise Interactive video to learn online safety rules that takes about 45…
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    Router's Birthday Surprise
    Interactive video to learn online safety rules that takes about 45 minutes for students to complete and earn a certificate. Appropriate for students up to Grade 3.
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    {SIG
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    CEOP Video 8-10 (video for students, teachers guide conversation)
    Video to help teach students in Grade 4-5 about personal information and how they need to protect themselves online like they would in real life. Great starting point for discussions around Digital Citizenship.
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    11:45 am

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